MajorMUD Gear Optimizer

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Paste from the game

Paste the output of stat and inv — both at once is fine. Worn gear is read from the (Torso)-style tags in your inventory, untagged entries are treated as carried, and coins come from the Wealth: line. Line wrapping is handled. Pasting inv alone still works: Strength is inferred from your encumbrance, but you will need to set class and level by hand.

Character

Base stats (before gear)

Purse

Currently equipped

Carried

Shops to consider —

There is no “shop level” in the game data, so the only honest guide to whether you can reach a shop is where it is. Maps are ordered by how tough the monsters around them are. Turn off the regions you cannot travel to and prices will only be quoted from the shops you leave on.

Fine-tune weights